Fighter Class
From GMT's Wiki
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- For other uses of the term Class, see Class (Disambiuation)
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| Overall Game Breakdown |
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| Class · Clime · Rank · Type |
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Moves · Fighter Class · Team Setup |
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You will be allowed up to 4 human teammates and 4 monster teammates. (of more see Team Setups).
Fighter classes (FC) are roles/types/jobs a fighter can take in battle. In GMT, these are made of a combination of 3 FC Types. These FC Types influence the range, types of moves, role in the party, and your stat growth.
Contents |
Ambidextrous
these guys have no specialization to begin with. If this being is trainable, then you may train them for what you need/want. Otherwise, he/she/it will battle with whatever (s)he/ith has at her disposal. so, therefore: these will be you main characters: Ryan, Billy and Chris. The other guys will be minor charters who may join your team
Main Characters
Main Characters are entirely trainable. For right now, they'll be able to become an of the other's mentioned bellow.
Temp Characters
These guys can be anything from the upcoming list. they will be not trainable....for most of them ;-).☺
Range-Based Type
Long Range Fighter
Mid Range Fighters
Short Range Fighters
the melee fighters:
Move-Based Type
Magic Users
they can fight at any range, but burn up AP like it's no ones business.
Healers
these are the exceptions. Healing magic is a little bit cheaper; but hey, it's better than dieing.
Weapon User
No magic for this one. Well, unless it helps out the weapons. It's all about technology!
Equipment Repairers
All equipment has durability points. and these guys can repair after battle or, sometimes even mid-battle.
Stat Based
Vanguard
through anything at them at they'll take it all. And then you can attack from the side. High END and High LP

