Fighter Class

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This article is being moved to the general wiki. If you wish to update it, please also go and updated it there. The reasons for this move are:
For other uses of the term Class, see Class (Disambiuation)
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You will be allowed up to 4 human teammates and 4 monster teammates. (of more see Team Setups).

Fighter classes (FC) are roles/types/jobs a fighter can take in battle. In GMT, these are made of a combination of 3 FC Types. These FC Types influence the range, types of moves, role in the party, and your stat growth.

Contents

Ambidextrous

these guys have no specialization to begin with. If this being is trainable, then you may train them for what you need/want. Otherwise, he/she/it will battle with whatever (s)he/ith has at her disposal. so, therefore: these will be you main characters: Ryan, Billy and Chris. The other guys will be minor charters who may join your team

Main Characters

Main Characters are entirely trainable. For right now, they'll be able to become an of the other's mentioned bellow.

Temp Characters

These guys can be anything from the upcoming list. they will be not trainable....for most of them ;-).☺

Range-Based Type

Long Range Fighter

Mid Range Fighters

Short Range Fighters

the melee fighters:

Move-Based Type

Magic Users

they can fight at any range, but burn up AP like it's no ones business.

Healers

these are the exceptions. Healing magic is a little bit cheaper; but hey, it's better than dieing.

Weapon User

No magic for this one. Well, unless it helps out the weapons. It's all about technology!

Equipment Repairers

All equipment has durability points. and these guys can repair after battle or, sometimes even mid-battle.

Stat Based

Vanguard

through anything at them at they'll take it all. And then you can attack from the side. High END and High LP

Prodigy

Brawler

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