General Game
From GMT's Wiki
| |
| Overall Game Breakdown |
|---|
| Monsters |
| Class · Clime · Rank · Type |
| Battle |
|
Moves · Fighter Class · Team Setup |
| World |
| Physical: Geography Social: Culture · In-Game History Political: Nations · Debate & Execution |
| Characters |
| Items |
| Badges · Crests · Cards Minor Items · Quest Related Items |
| Other Info |
| Visual Design and Layout Game Structure · UI Main Page |
Contents |
Overall Game Breakdown
- for more, see:Overall Game Breakdown
Introduction- First you are given a choice: Ryan, Billy or Chris.
Each person has their own piece of the world to free from the elite force. And will receive a starter monster, identical in class to the human's.
Possible Concepts Post any ideas or concepts you have here.
Each of these characters will be traveling over a section of the world. These sections may overlap, but if they do it should be only slightly. This will allow a greater variety of monsters to be found in each storyline. Remember, when a player begins a new story-line after completing an old one, they may become bored at having to raise a new set of monsters. Each storyline should remain unique each time so the players feel it is worth the effort to continue to find out what's going on.
First Main Quest
Second Main Quest
Monsters
- for more, see:Monsters
Class
Clime
Rank
Evolution
wrapped into Rank.
Type
Battle
- for more, see:Battle
Moves
- for more, see:Moves
Fighter Class
Team Setup
Status Problems
Stats
Moved to Stats.
World
- for more, see:World
Physical
Geography
Social
Culture
In-Game History
Political
Nations
Debate & Execution
Characters
- for more, see:Characters
Ryan Griffin
Ryan's Life
Chris Equanite
Chris's Life
Darren Trace
Darren's Life
Items
- for more, see:Items
Badges
Crests
Cards
Minor Items
Quest Related Items
Protectives
Weapons
Accessories
Other Info
- for more, see:Other Info
Visual Design and Layout
Moved to Visual Design and Layout
the rest was wrapped into Overall Game Breakdown

