Minor Items

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Elixir Restores MP Herbs Revives, recovers, and/or reestablishes stats (depends on changes to the monster at first)



Herb

Herbs are cleverly hidden in natural looking areas in fields and resemble weeds, but will have a distinct color and/or design.

On account of herb items being "free" for the taking in the wild, there will be a variable margin of effectiveness. Therefore, finding herbs and using it on an ally can result in a large deviation of effectiveness; from ineffective to very effective the result will be random.

Players will also have the option of buying Herb items at stores and from traders. These herbs will have the same effects and margins of effectiveness, but should be easier to obtain in large quantities at a price/fee. Players will be encouraged to buy or earn healing potions if they wish to restore damage to their monsters completely.

Herb based items have the ability to revive, recover, and/or reestablishes stats of one ally that is the target of the herb based items use.

  • Item Type: The general condition of usage and strength.
  • Item Name: The name said item is referred by.
  • Use Modifier: The resultant of using said item.
  • Item Base Unit Price: The price, in G, of acquiring one of said item.
  • Feed Modifier: The resultant of using said item as food to effect a monster companions stat values.
Item Type Item Name Use Modifier Item Base Unit Price Feed Modifier
Tier 1 HP Potion Life Vine Leaf One Ally Restores 500LP 50G
Tier 2 HP Potion Life Vine Extract One Ally Restores 1700LP 150G
Tier 3 HP Potion
Full HP Potion Myrrha Stimulant One Ally fully restores all HP 450G
Half Revival Pheonix Root Equivalent to a Raise spell on one Ally. 250G
Full Revival Equivalent to a Raise spell on one Ally execpt it restores plenty of HP.
Tier 1 Anti-Incapacitated
Tier 1 Anti-Poison Crushed Basil Skin Cream Cures poison when applied to the infected area. 30G
Tier 1 Anti-Darkness
Tier 1 Anti-Silence
Tier 1 Anti-Crazy
Tier 1 Anti-Sleep
Tier 1 Anti-Paralysis
Tier 1 Anti-Stun

Elixir

  • Item Type: The general condition of usage and strength.
  • Item Name: The name said item is referred by.
  • Use Modifier: The resultant of using said item.
  • Item Base Unit Price: The price, in G, of acquiring one of said item.
  • Feed Modifier: The resultant of using said item as food to effect a monster companions stat values.
Item Type Item Name Use Modifier Item Base Unit Price Feed Modifier
Tier 1 MP Potion Restores 200MP to one ally. 300G
Tier 2 MP Potion
Tier 3 MP Potion
Full MP Potion

Projectile

  • Item Type: The general condition of usage and strength.
  • Item Name: The name said item is referred by.
  • Use Modifier: The resultant of using said item.
  • Item Base Unit Price: The price, in G, of acquiring one of said item.
  • Feed Modifier: The resultant of using said item as food to effect a monster companions stat values.
Item Type Item Name Use Modifier Item Base Unit Price Feed Modifier
Tier 1 Projectile
Tier 2 Projectile
Tier 3 Projectile
Tier 4 Projectile
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