Attacks & Moves

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Attacks / Moves are based on type in the same respect evolutions are, but are also based on clime. If the monster is a Weather User, for example, its attacks will be based on its clime. A Tropical Braving Weather User would use fire attacks, while a Cold Bearing Weather User would use ice attacks. Each attack costs AP; Once all the AP is gone, that it.

Which move a monster knows depends on it's In. A certain amount of In, grants the monster the ability to use any move that requires that amount or less. There are now limit to the amount of moves a monster may now, but a more effective move may need more In

Contents

Move Breakdown

  • Name - ...it's name?
  • Clime - the clime of the move.
  • Type -
  • BA - Power behind the move.
  • ACC - Accuracy offset
  • DIS (DIS) - Distance it can goes
  • APC - What it cost to use the move.
  • Description - what it does.
  • BR (BR) - how wide is the actual move.

Move Basics

Top View. Side View. User Direction She/he facing


Accuracy

The Base Range on a move is as above. It starts at 90 in wideness and 0 in distance and is used in all accuracy-related calculations. If a move's ACC is +90, then its total range is 180.

Distance

If the DIS is 2, then it can only go 2 Game Distance Units (GDU) in the direction the user is facing before loosing strength, or even phase out. If it goes beyond the range it's originally cast to, it will miss (or fizzle out). This is different from the Blast Range, which is how big the blast will be (it will hit everyone; it will hit n targets or even yourself).

Blast Range

Attack Point Cost

When a move is cast, the move's cost is deducted from the user's AP.

Move Type

In addition to there climes, a move may fit in to at least one of these types:

Some Example Moves

Name Clime Type Basic Attack (BA) Accuracy (ACC) DIS AP Cost Description Blast Range (BR)
Ice something Cold Bearing 60 10 2 30 may make target's EVA drop 10
Spinning Top Temperate Living 10 15 Increase all Elemental Moves
Earth Kick Basic 80 -30 4 10 A powerful Kick
Fire snipe Tropical Braving 70 -10 20 Decreases Power for Temp overall 10
Flower Spin Temperate Living +10 Target's evade down, mp cost varies by users clime
Leg Align ?? 2 Increases own EVA 0
Meditate Basic 40 10 All your stat inc, target's stats down 0
Head-Butt Basic 70 0 3 5 May Make Opponent EVA go down AND may decrease user's INT 10
Ice Blast Cold Bearing 30 0 4 10 Shoots a stream of cold air, containing ice particles. This may decease 10
Heal Basic Increases Target's LP 0

Move Tables

These are tables you can use in the

Move Information
Name Clime Move Type Basic Attack (BA) Accuracy (ACC) Distance (DIS) AP Cost Description Blast Range (BR)
Name Clime Type Basic Attack (BA) Accuracy (ACC) DIS AP Cost Description Blast Range (BR)
Move Information
Name Clime Move Type Basic Attack (BA) Accuracy (ACC) Distance (DIS) AP Cost Description Blast Range (BR)
Name Basic Type Basic Attack (BA) Accuracy (ACC) DIS AP Cost Description Blast Range (BR)
Move Information
Name Clime Move Type Basic Attack (BA) Accuracy (ACC) Distance (DIS) AP Cost Description Blast Range (BR)
Name Cold Bearing Type Basic Attack (BA) Accuracy (ACC) DIS AP Cost Description Blast Range (BR)
Move Information
Name Clime Move Type Basic Attack (BA) Accuracy (ACC) Distance (DIS) AP Cost Description Blast Range (BR)
Name Tropical Braving Type Basic Attack (BA) Accuracy (ACC) DIS AP Cost Description Blast Range (BR)
Move Information
Name Clime Move Type Basic Attack (BA) Accuracy (ACC) Distance (DIS) AP Cost Description Blast Range (BR)
Name Temperate Living Type Basic Attack (BA) Accuracy (ACC) DIS AP Cost Description Blast Range (BR)
Move Information
Name Clime Move Type Basic Attack (BA) Accuracy (ACC) Distance (DIS) AP Cost Description Blast Range (BR)
Name Shoreline Dwelling Type Basic Attack (BA) Accuracy (ACC) DIS AP Cost Description Blast Range (BR)


RPG Maker VX Skills

screenshot

In RPG Maker VX, Moves are referred to as skills. Please use these templates if your move will appear in a RPG Maker VX Game of this project.

In RPG Maker VX

Name Icon Elements States
{{{name}}} {{{icon}}}

{{{elements}}}

{{{states}}}

Description
{{{description}}}
Scope Occasion
{{{scope}}} {{{occasion}}}
MP Cost Hit Ratio Speed
{{{mpc}}} {{{hr}}} {{{spd}}}
Animation Common Event
{{{animation}}} {{{commonevent}}}
User Message
(User Name) "casts", "does" or "uses" only
{{{umai}}}
Damage Effect Options Notes
Base Dmg: Variance: {{{pa}}} physical attack

{{{notes}}}

{{{BD}}} {{{var}}} {{{dmp}}} Damage to MP
Attack F: Spirit F: {{{ad}}} Absorb Damage
{{{af}}} {{{sf}}} {{{ignoredef}}} Ignore Defense
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