Status Problems

From GMT's Wiki

Jump to: navigation, search
General Game
Overall Game Breakdown
Monsters
Class · Clime · Rank · Type
Battle
Moves · Fighter Class · Team Setup

Status Problems · Stats

World
Physical: Geography
Social: Culture · In-Game History

Political: Nations · Debate & Execution

Characters
Items
Badges · Crests · Cards
Minor Items · Quest Related Items

Protectives · Weapons · Accessories

Other Info
Visual Design and Layout
Game Structure · UI
Main Page


Contents

Apathetic

During the battle, every move you make costs AP. This includes Magical, Technological, or Other, and all climes. When a Fighter (monster or human) is out of AP, they are given a choice: Remove themselves from the battle, or continue fighting by use of alternate sources. In the case of the latter, this can be healing items, casting an emergency spell by another party member, or even there own LP. Once they are back up, they are no longer apathetic.


Crazy

Crazy is essentially it's own stat. It starts off at 100, and automatically goes down by 25 per turn in battle and Out of battle, it goes down 1 per 5 steps. When it hits 0, the Character is no longer under this problem. While it is active, the target of any attack the character launches is completely random, out-side of the player's control.

Optional part

In addition, the player may gamble to get out of the Crazy state, and use the current value of this stat as the percentage they will stay in the stat. The negative effect of this gambit is......?


Red Taped

Original (& In-game Description) idea

This fighter may only use the requested move after filling out Forms I-207A in triplicate, sending it to the Triple League - Bureau of Fighting, waiting at least 3 Weeks for the Papers to return; where they will be put up for public inqury and then dug in a hole.

Revised ( & Might Actully implementable) idea

The Fighter is preoccupied (i.e. can't attack) because they are "busy filing out paper work". The Duration of this effect is Decreased by the User's Int over Time, and varies from move to move.

Example: Danielle used the move Requestion, whose original duration for the side effect is 10 Turns. If the user has high INT, they may get through the "paperwork" in 5 turns instead.

Personal tools
DONATE
Create a book