Status Problems
From GMT's Wiki
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| Overall Game Breakdown |
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| Monsters |
| Class · Clime · Rank · Type |
| Battle |
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Moves · Fighter Class · Team Setup Status Problems · Stats |
| World |
| Physical: Geography Social: Culture · In-Game History Political: Nations · Debate & Execution |
| Characters |
| Items |
| Badges · Crests · Cards Minor Items · Quest Related Items |
| Other Info |
| Visual Design and Layout Game Structure · UI Main Page |
Contents |
Apathetic
During the battle, every move you make costs AP. This includes Magical, Technological, or Other, and all climes. When a Fighter (monster or human) is out of AP, they are given a choice: Remove themselves from the battle, or continue fighting by use of alternate sources. In the case of the latter, this can be healing items, casting an emergency spell by another party member, or even there own LP. Once they are back up, they are no longer apathetic.
Crazy
Crazy is essentially it's own stat. It starts off at 100, and automatically goes down by 25 per turn in battle and Out of battle, it goes down 1 per 5 steps. When it hits 0, the Character is no longer under this problem. While it is active, the target of any attack the character launches is completely random, out-side of the player's control.
Optional part
In addition, the player may gamble to get out of the Crazy state, and use the current value of this stat as the percentage they will stay in the stat. The negative effect of this gambit is......?
Red Taped
Original (& In-game Description) idea
This fighter may only use the requested move after filling out Forms I-207A in triplicate, sending it to the Triple League - Bureau of Fighting, waiting at least 3 Weeks for the Papers to return; where they will be put up for public inqury and then dug in a hole.
Revised ( & Might Actully implementable) idea
The Fighter is preoccupied (i.e. can't attack) because they are "busy filing out paper work". The Duration of this effect is Decreased by the User's Int over Time, and varies from move to move.
Example: Danielle used the move Requestion, whose original duration for the side effect is 10 Turns. If the user has high INT, they may get through the "paperwork" in 5 turns instead.

