Visual Design and Layout

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General Game
Overall Game Breakdown
Monsters
Class · Clime · Rank · Type
Battle
Moves · Fighter Class · Team Setup

Status Problems · Stats

World
Physical: Geography
Social: Culture · In-Game History

Political: Nations · Debate & Execution

Characters
Items
Badges · Crests · Cards
Minor Items · Quest Related Items

Protectives · Weapons · Accessories

Other Info
Visual Design and Layout
Game Structure · UI
Main Page

The game will be a 3rd Person Perspective 3D game designed for screen sizes 1024 x 768. However, in planning for possible future support for smaller screen sizes (and ease up on hardware strain) HUD graphics will be made to fit 640 x 480 (This may allow more screen space as a bonus). Another possibility for later consideration is to implement an option to have the player switch camera views to switch from 3rd Person to 1st Person.

Look and Feel

Admittingly knowing this game is similar to Pokemon or Digimon, it has been decided that the game will intentionally look "fake", cartoony, or drawn, depending on the situation, with equal amounts of seemingly solid color textures. However, considering this is a 3D world which the player will be able to roam and look around freely, a certain sense of realism will still be implemented to help the believability of the game and make the player feel a part of it.

This game, unlike similar games which it mimics, will be aimed toward young adults and will thus contain darker elements. During a battle, there may be screams of pain. Monsters will be able to "die" and not just be "destroyed" or "defeated".

Heads Up Display (HUD)

There is planned to be two areas of focus with the HUD. The first is the MENU window to the right side of the screen. The menu window will be nearly completely hidden by default and will pull out when the user presses on a tab attached to it. This is to maximize window space, for the user will need a large portion of the screen in order to navigate in the virtual world. The menu will contain anything which the user may be looking for, such as to exit the game, help, check up on things, and God knows what else.

The other aspect of the HUD will be a rectangular window along the bottom edge. As with the menu, it will be hidden by default and will pull up with a tab. This window will contain the STATUS of your situation, so the player will never be lost about what they are supposed to do next. There will also be another tab attached to this window which will allow you to scroll through your current monsters and check their status as well.

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